Shadow mapping

Results: 74



#Item
51Virtual reality / Graphics hardware / Shader / Rendering / Stencil buffer / 3D rendering / Shadow mapping / Ray tracing / Graphics processing unit / 3D computer graphics / Computer graphics / Shading

Beyond Programmable Shading Why and How is Interactive Graphics Programming Changing Aaron Lefohn Intel Corporation

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Source URL: s09.idav.ucdavis.edu

Language: English - Date: 2009-08-12 10:47:47
52Shader / Rendering / Stencil buffer / Shadow mapping / 3D rendering / Graphics pipeline / OpenGL / 3D computer graphics / Computer graphics / Shading

Beyond Programmable Shading: In Action •  The material in this course is bleeding edge –  Unfortunately, that means we could not share most of the details with you until now –  Most talks are missing from t

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Source URL: s08.idav.ucdavis.edu

Language: English - Date: 2008-08-14 16:53:40
53Virtual reality / Shader / Rendering / 3D rendering / Shadow mapping / Stencil buffer / Graphics processing unit / OpenGL / Computer graphics / 3D computer graphics / Shading

Beyond Programmable Shading: Fundamentals Aaron Lefohn Intel Beyond Programmable Shading: Fundamentals

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Source URL: s08.idav.ucdavis.edu

Language: English - Date: 2008-08-14 17:27:54
54Computing / Computer hardware / 3D computer graphics / GPGPU / Video cards / Shadow mapping / Irregular Z-buffer / Shading / CUDA / Computer graphics / Virtual reality / Graphics hardware

Microsoft PowerPoint - NVIDIA.Case.Studies.ppt

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Source URL: s08.idav.ucdavis.edu

Language: English - Date: 2008-08-14 20:04:45
55Computing / Graphics / Rasterisation / Shader / Shadow mapping / Rendering / Z-buffering / Multiple Render Targets / Shading / Imaging / Deferred shading

1 This talk is structured as a semi-chronological walk through the development of some common rendering pipelines, with particular emphasis placed on the problems that motivated the development of different algorithms.

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Source URL: bps10.idav.ucdavis.edu

Language: English - Date: 2010-08-02 12:40:55
56Rasterisation / Rendering / Computing / Shader / Shadow mapping / Optics / Shading / Imaging / Deferred shading

Beyond Programmable Shading Course ACM SIGGRAPH 2010 Deferred Rendering for Current and Future Rendering Pipelines Andrew Lauritzen

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Source URL: bps10.idav.ucdavis.edu

Language: English - Date: 2010-08-02 12:40:52
57Ray tracing / Rendering / Distributed ray tracing / Shadow mapping / Radiosity / Shadow volume / Reyes rendering / Attenuation / Pixel / 3D computer graphics / Computer graphics / Imaging

Efficient Image-Based Methods for Rendering Soft Shadows Maneesh Agrawala Pixar Animation Studios Ravi Ramamoorthi Stanford University∗

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Source URL: graphics.stanford.edu

Language: English - Date: 2000-04-21 17:35:24
58Hairdressing / Imaging / Shading / Rendering / Mental ray / Shadow mapping / Hair / Ray tracing / Computer graphics / 3D computer graphics / Optics

Generating Realistic Human Hair for “The Matrix Reloaded” Tadao Mihashi, Christina Tempelaar-Lietz, George Borshukov ESC Entertainment Introduction In recent years, there have been a few successful applications of re

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Source URL: www.plunk.org

Language: English - Date: 2003-07-28 15:19:20
59Computing / Stencil buffer / Z-buffering / Rasterisation / Rendering / Hidden surface determination / OpenGL / Constructive solid geometry / Shadow mapping / 3D computer graphics / Computer graphics / Imaging

Linear-time CSG Rendering of Intersected Convex Objects Nigel Stewart, Geoff Leach and Sabu John RMIT School of Computer Science and Information Technology GPO Box 2476v Melbourne, 3001

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Source URL: www.nigels.com

Language: English - Date: 2004-03-13 11:53:20
60Computing / Stencil buffer / Z-buffering / Rendering / Fragment / Constructive solid geometry / OpenGL / Rasterisation / Shadow mapping / 3D computer graphics / Computer graphics / Imaging

Rendering Techniques for Hardware-Accelerated Image-Based CSG Florian Kirsch Jürgen Döllner

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Source URL: wscg.zcu.cz

Language: English - Date: 2003-12-15 11:09:22
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